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Corridor Scene

This was a workflow test i carried out in the early stages of my third year in university. I created this using modular parts i modelled in Maya, textured in Substance Painter and composed the scene in UE4. I used this project as a more in depth look at game art pipelines and developing understanding of UE4 post processing.

UE4 High - res Screenshot

UE4 High - res Screenshot

UE4 High - res Screenshot

UE4 High - res Screenshot

UE4 High - res Screenshot

UE4 High - res Screenshot

UE4 High - res Screenshot

UE4 High - res Screenshot